Tuesday, October 28

Health Experts Back Video Games

Exercise makes video games acceptable.

A research study has been completed to determine the free choice in activity of children aged between 7 and 11 yrs, when given three activity stations:

  • Traditional games with no physical activity
  • Gamercize stepper and cycle fitness machines on PlayStation 2
  • Traditional stepper and cycle fitness machines with no gaming
Given free choice the children were 6 times more likely to engage in physical activity with Gamercize over traditional fitness equipment and they burned nearly 28 times more calories with Gamercize than playing sedentary games.



Here's what the health experts said after reviewing the findings.

“This test encouraged children to be more active, and that’s a great starting point. I know as a dad that the reason why video games are so popular is because they are so good, and kids will not leave them. It’s better to be smart and work with the games, making children more active in the process.”
Dr Ian Campbell, Medical Director of Weight Concern and Associate Specialist University Hospital Nottingham

“This is a very interesting result – it opens up a possible way of getting children more active.”
Dr Colin Waine, Chairman of the National Obesity Forum

“My feelings are mainly supportive, looking at the study, and the products at face value as a means of increasing physical activity in novel and attractive ways. Childhood obesity is, obviously, a major problem, and conventional methods of tackling it have failed miserably, so congratulations for thinking of an innovative new way.”
Dr David Haslam, Clinical Director of the National Obesity Forum

The study results show the effectiveness of Gamercize and the power of using video games for health. Ultimately the kids win out by keeping active and having fun.


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Saturday, October 25

Alternative to Fitness Games - Add Fitness to Your Games

Playing the same game over and over gets boring, change it!


At That's Fit, we've written about Wii Fit several times. But there's another alternative to video gaming exercise that will work with almost any console system. Gamercize is plug and play equipment that will get you fit while you enjoy your favorite video games.

Your Gamercize equipment includes a small device that plugs in to your existing gaming console. You'll be able to set the intensity of your workout here. Then, you can choose from either a power stepper or an endurance cycle. Then plug in your favorite game and start exercising. With the Gamercize modification, your video game controller will stop working when you're not exercising. So in order to play, you've got to work.

I haven't tried the system and, frankly, I question whether I'm coordinated enough to do it. Besides, I'm just not much of a video game fan. But it does seem like playing a fitness game over and over could get a bit boring. With Gamercize, your video game choices are limitless.


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Thursday, October 23

Gamercize - Your favorite game

This has got to be my favorite YouTube video, the song is The Cardigans - My Favorite Game, the game is Tomb Raider Aniversary, the kit is Gamercize GZ Sport for PS2.




Tuesday, October 21

School and Sport's Partnership Conference

Gamercize wins the public vote!

Last week (and this week!) was very busy for us at Gamercize, bringing our unrivaled exergaming products to the UK's School and Sport's Partnership Conference in Telford.

I quick look around showed no active console gaming evident, aside from Gamercize. There were a few dedicated video game exercise machines, and the prices of these was staggering.

Gamercize showed similar exercise benefits, for a tenth of the cost, but they key benefit demonstrated by Gamercize was not the cost but the ability to support the games kids are already playing.

We chose to show the Gamercize products with Xbox 360 and PlayStation 2, as both of these capable consoles are used to engage all children from early years to teenagers plus also double as DVD players for school!

The most encouraging aspect of the conference was the reaction of the partnership development managers, who when handed a leaflet said "that's ok, I already have one" - but that was referring not to the leaflet, but to already having Gamercize installed in their schools.

The hunt was on for delegates that have not engaged their children in physical activity with Gamercize. For those who hadn't seen it before their reactions were extremely positive, which explains why this week is also proving so busy for us - filling orders!

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Sunday, October 12

Two New Gamercize Fitness Options

Modular Exergaming Reaches the Next Level!


This is the riders eye view from the seat of the new GZ Spin Trainer, the latest innovation from Gamercize. The official unveiling will be at the School and Sport's Partnership Conference next week.

The full sized spin bike will join the existing range of portable stepper and cycle exercise machines that have proved hugely popular. The GZ Spin Trainer represents the highest end of exergaming fitness training and will be available for PC, Xbox 360, PlayStation 3 and Nintendo Wii.

The undoubted success of the PlayStation 2 was in part due to compatibility of games and accessories with the original PlayStation. We agree with rewards to brand loyalty, so the new GZ Spin Trainer is fully compatibility with all existing Gamercize products, making Gamercize the only choice for modular exergaming.

The flexibility of the games and consoles supported by Gamercize is unparalleled in the industry, and now we can bring ultimate ultimate flexibility in fitness options too with our second announcement, the GZ Family Fit. Simply, this new machine represents the most innovative way to make exercise appealing to everyone, regardless of your age or ability and caters for all goals in weight loss, fitness improvement and strength training.

The GZ Family Fit will be available for Xbox 360, PlayStation 3 and Nintendo Wii and will also be fully compatible with all existing Gamercize products. The GZ Family Fit also includes a proper medical fitness test, which I believe is unique over all home fitness equipment and definitely a unique function in exergaming.

The two new machines will be available to purchase from next year, initially only to existing Gamercize customers before general release. Prices are to be confirmed, but if you want to try these new machines come to the SSPC, next week, in Telford on October 15-16th.

I'll see you there!

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Friday, October 3

Behind the Scenes of Video Game Fitness

The Making of the Gamercize Video

The challenge was to portray Gamercize in the areas it is used most frequently, which meant tricky on-location filming. The crew from Echo did a brilliant job, and here's how they did it.

The planning was supposed to involve walking through each scene but mostly involved "who gets to hold the camera".


"Hey, look at me, I'm really good at this. Oh. Hang on, I'll just have one more go at that."



"Whatever happens, just keep smiling, it's all legal!"



"So this is artistic? Well OK, if you say so."



The perils of filming a fitness film took its toll, this is the third body double carried off the set.


Everything needs to be right to get the shot perfect...


...so the kids were kicked off and sent into the hall


Playing a game while someone stands in front of the screen poking a camera in your face is the only cause of video game violence.


"Hey, look at me, I'm really good at this. Oh. Hang on, I'll just have one more go at that."


At the end of the day, getting the shot, regardless of the risk from sock fashions, was paramount.


A huge thanks to all those at Echo for providing a great film, and a very special thanks to Katy-Jane, Kylie and Rachel proving fame really is paid for in sweat!

Now watch the finished product: Gamercize Pro-Sport, Keeping Fit with Video games here and on YouTube.


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