Thursday, December 20

Exploring Unknowns with Exergaming

I had written this a little while ago, but the sentiment is still valid and at this time of goodwill, sharing, friendship and helping others, I thought it was particularly relevant to post.

Unusually for an article about exergaming we are starting outdoors. At 3,500 feet to be precise. Like many of us I am comfortable with flying as a means of transport. I also enjoy flying as a pastime having earned my wings some years back qualifying to pilot light aircraft. At few thousand feet in this Cessna, I am neither comfortable nor enjoying the flight. I feel cold, I feel apprehensive, I feel unsure, I feel not in control. The once familiar rolling green countryside passing below no longer looks picturesque, it looks menacing and alien. With a cacophony of noise and blast of cold air, the side of the Cessna opens up, and I find myself at the open door, gripping the aircraft for fear of falling out. Over the noise of the engine and the roar of the slipstream I hear myself questioning how I got in this situation, how this looks like a really long way down, how I wished I was not here, uncertain of what will happen, what could happen, what to do. Then I jumped.

The members of The Exergame Network successfully raised $350 for me to take on this challenge of a solo skydive to raise money for much needed exergame research. The Exergame Network (TEN) is a non-profit, unaffiliated and unbiased group of individuals with a common goal, to advocate the appropriate use of exergaming to improve health and fitness. The group started from an expansion in interest of the genre of exergaming and a need to continue the debates between that of the annual Games for Health conferences in Boston. TEN created resources, such as the TEN wiki, and used collaboration tools such as Skype and Google Docs to advance understanding and structure thinking around exergaming.

The work of TEN led to identification that exergaming in practice was progressing far faster than research could keep up. Members of the network identified what these gaps are, from creating and analysing an evidence base of published studies on it’s wiki. We then established what progressive research questions could be asked in order to get “what we can prove” in line with “what we know”. Closing this gap is a priority for the advocacy of TEN.

In order for TEN to close this gap we are pulling together resources from its members to arrive at a package of awards that can be granted to aid the inception and completion of the missing studies. My skydive was just a part of this package, raising money that will be used for buy out from class or research assistant’s time. With a strong contingent of established researchers, academic and clinicians the awards package also includes free consultancy time to aid newcomers. This experience in exergaming provides a big advantage in the methodology and study design.

There is also a wealth of exergaming manufacturers, distributors and implementers within the TEN network that alongside pledges of free consultancy for the award package are able to donate or loan exergaming equipment to facilitate studies. We even have members who are pledging facilities, and in some instances with populations already pre-engaged in exergaming.

Completing the awards package we have pledges of dissemination opportunities that include a pre-agreed poster session and a journal publication (subject to editorial controls). When this package of awards is finalised in the new year a panel from TEN will be inviting submissions for study proposals which will answer our research questions and fill the gap between theory and practice. Successful applications will receive the awards that aid the complete process from design to publication.

Completing this project has significant outcomes. For the people “at the coal face”, supporting, promoting and implementing exergaming the publication of studies that confirm what we are telling people about exergaming will be the evidence basis to help progress the genre. For the academic community the seeding of studies in exergaming will enable more progressive research to be carried out, and give a foundation for researchers beyond simple energy expenditure studies.





Where does that leave me? Like the state of exergaming research today, I am hanging in limbo, under a parachute canopy. I soon realise there is a problem. My canopy lines are twisted and the parachute is not controllable. From the instruction of the course I know what I need to do to resolve the problem and I follow the advice to separate the risers and kick out of the twists. Under full control I can clearly see the direction I need to take and maneuver for the landing pattern. Having the advantage of experience from my fixed wing qualifications it is easy for me to fly the pattern and bring the canopy onto final approach. As I come in to landing I have a talk-down via radio to ensure my pre-landing checks are correct. Resisting the natural temptation to slow the canopy I approach on “full drive”, flaring at the right time and right height to make a successful landing.

As I walk alone back to the manifest area I realise that the success of the jump was down to having the right information to start with, the application of experience to a new environment and the continual support and guidance throughout the final landing phase. This is comparable to the experience TEN will be providing for researchers and students willing to take a leap of faith into the genre of exergaming research.






Wednesday, November 28

The Cause of Obesity

It should come as no shock that there is an obesity crisis. We hear it in the news every now and again, but what's the problem. A few more fat people? It's actually quite a serious issue.

For an individual take a look at this graphic

(source : https://www.ldh.nhs.uk/obesity_01.htm)

For the population that's not overweight of obese (congratulations!) there is still a serious issue
(source : http://www.getamericafit.org/statistics-obesity-in-america.html)

What this means is fit or fat, you're affected by obesity, either in your health or your wealth.

This is an outcry I hear you say. I'd agree. There is no mistake that I have cited UK and USA sources above, obesity is a global epidemic - a pandemic. So what are our individual countries doing to fix this for us?

The the UK we have the Change4Life campaign. Eat less, move more! Great. In the USA we have Healthy People and latterly supplemented with Let's Move! In Canada there's of course Active Healthy Kids Canada. Everything's ok now we have these great quasi-government organisations fighting for our health?

Not quite. All of these organisations have a common flaw. They do not adapt, they do not learn, they do not get disbanded if they are ineffective.

First on the block for the chop is Healthy Active Kids Canada.
"Since the formation of the Active Healthy Kids Canada in 1994, according to "Obesity in Canada - Snapshot" published by the Public Health Agency of Canada, the levels of obesity have grown from just over 20% to nearly 25%."
Next up Healthy People 2010
 "Since the inception of Healthy People 2010 in 1999, according to the Centers for Disease Control and Prevention (CDC), the states in America that have an obesity prevalence of 30% grew from zero states in 2000 to 12 states in 2010".
What about Change4Life?
"Since the creation of the Change4Life campaign in 2009, according to the National Health Service commissioned statistics via ONS, the percentage of overweight or obese children had grown from 17% reported in 2009 to 30%"

Why if the obesity problem is recognized and agencies have been set up to combat the problem is it still getting worse? Costing us our health and our wealth? The answer is a lack of knowledge about the population they are trying to help. Technology is becoming increasingly more important in work and leisure for the modern western individual and these agencies are still touting the "go play outside" message for increasing physical activity. All of them have dismissed exergaming as part of the solution.

Exergaming is dismissed because a few studies in Nintendo Wii have failed to produce the illusive 60 minutes of MVPA (Moderate to Vigourous Physical Activity, basically, being out of puff) that most governments recommend. Equally, most people get bored of Wii Sports and go play Mario Kart instead. The lack in understanding of exergaming, and the natural aversion to technology, causes the obesity agencies to make a fatal (that'l be fatal you you, not them) mistake and provide incorrect guidance. So what if exergaming ticked the boxes for sustainability, for MVPA?

Contrary to stereotypical or ignorant belief, exergames can. At least, Gamercize can. If you only ever read one piece of research this decade, make it this one. Exergaming MVPA, sustainability and of course comparison against the dreaded Wii.

(source : http://exergaming.pbworks.com/w/file/61482197/BHF%20Exergaming%20Poster.pdf)

So what causes obesity? Ignorance. Or to be blunt - the ignorance of the agencies set up to combat the situation. We know exergaming works, see above, but the agencies deny this. I would rather suggest honest stupidity over a desire to worsen the crisis in order to justify the expansion the respective agencies budgets. Well, maybe I might just hint at that.






Saturday, November 24

Overcoming Challenges in Exergaming

My involvement with exergaming goes beyond that of my role as CEO of Gamercize. I am also involved with The Exergame Network. This network is populated with like minded industry leaders, researchers and supporters of exergaming.

I am involved with this network because I believe that the genre of exergaming needs to be heard, not from the basis of commercial intent or academic politics, but from the people who want to freely share knowledge and help others. I think that when exergaming is represented only without ulterior motives can the true story be heard and the best advocacy presented.

This week I put that commitment on the line, backing up words with actions. I'm not unique here, active members of The Exergame Network share this passion and characteristic, putting others before themselves to be true to the objectives of exergaming: helping others!

Here's a write-up of my efforts, with a few pictures and a video that prove no matter what the challenge, it is best overcome as a group! Special shout out for the benefactors of this effort, who can be found on twitter as         , and Gamercize for paying for the training and jump.

Follow TEN on twitter here: https://twitter.com/ExergameNetwork
Join on Facebook here: http://www.facebook.com/groups/exergaming/
Read the blog here: http://exergamenetwork.blogspot.com

Cheers!
@ActiveGamer (Richard Coshott) 

TAKING A LEAP OF FAITH FOR EXERGAMING

A couple of days before Thanksgiving Richard Coshott took a “leap of faith” out of an airplane to raise money for an organization that he is very passionate about, The Exergaming Network (TEN).
Coshott raised nearly $400 using Fundraise.com and that money will go towards paying for research that needs to be done. One of the biggest challenges in growing TEN is trying to convince organizations, schools, educators and anyone involved with making decisions on how exergaming isn’t just video games. 
Exergaming is very beneficial to students and it is great way to keep students active. Coshott was nervous about the jump, but knows that it help raise awareness for TEN’s goals.
“When you have a door open to an airplane at 3,000 feet it goes against every natural instinct to jump out,” Coshott said. ”We have raised the profile of the initiative, and the knock on effect is we have some great partnership relationships in construction.”
He is excited about creating more fundraisers with Fundraise.com in the future and loved working with the team on creating a successful fundraiser.
“The great part about using Fundraise is that we can add to our activities, so we’re expecting to add more fundraisers,” Coshott added. 
There is a lot of research to be done in the coming months, and some of the topics that need to be tackled include: Positive Behaviour Effects, Gateway Effect, Comparative Enjoyment of Physical Activity, Health Benefits of Exergaming, Family health benefits of Exergaming, Cognitive benefits of exergaming and Improved social confidence from Exergaming.
Coshott is hoping that exergaming will continue accross the globe in the United States. One of the biggest challenges in the US is that with the No Child Left Behind (NCLB) legislation, money has been diverted away from physical education and the arts and towards teaching to the test to try to meet the requirements of of NCLB.
But Coshott sees exergaming as a great way to keep kids in shape and educate them at the same time. Some studies show that students who regularly exercise perform better academically.
“Exergaming is brilliant to give all kids a chance to be active and successful in physical activity,” Coshott added. “One goal of TEN is to educate these schools so that they can implement a successful and rewarding experience for the school and the students. The good news is that exergaming can help; so long as we know how to use it and we have the proof that it does say what we say it does.
And that leads back to the reason why TEN needs financial support. 
Hence the reason TEN is doing all the work to get the gaps filled in exergaming research and hence the reason I jumped out of a plane last weekend,” Coshott exclaimed.
Here is video of Coshott taking his “literal leap of faith” to help support TEN: 

To read the previous entry on this fundraiser, visit: http://blog.fundraise.com/post/35724102079/growing-the-exergaming-network-one-player-at-a-time, to read more more about the Fundraiser, visit: https://www.fundraise.com/the-exergame-network/active-gamer





Tuesday, November 20

The Exergaming Files (Episode 2)

Once again, just for fun, but with a serious note on sustainability. It's a key concept for Gamercize and an all to often seen flaw for exergaming, so do take a listen. If the player isn't visible below - watch on YouTube here: http://www.youtube.com/watch?v=oHhLrEC5J2E




Monday, November 5

The Exergaming Files (Episode 1)

Proof that we don't take life too seriously at Gamercize (if any were needed)

Enjoy two industry leaders from opposite sides of the planet. Many thanks to CEO of Exergaming Australia, Brett W M Young, for the collaboration!

If there is no embedded play below; Listen on YouTube here: http://www.youtube.com/watch?v=Hu4dV8dA-O8






Friday, August 17

Olympic Exergaming with London 2012

The release of Sega's official video game with both Microsoft Kinect and PlayStation Move compatibility may conjure images of swan diving off the back of the sofa or hurdling over the cat in the living room. However, the exergaming aspect of the game out of the box is limited and non-existent for PC players.

There are nearly 50 events in Sega's offering for the official video game of the London Games, but only a handful of these can be played as exergames with Move and Kinect. The game is available on PC, Xbox 360 and PS3 and far from being a sporting legacy from the games is basically one of those exergames we'd rather not talk about.

Why is there so little exergaming in this most obvious of titles? The reason is the motion sensor technology of the consoles is at odds with game play. The puppeteering control required to make the game playable is simply not possible using the confines of a living room. The vast majority of events use tried and tested game pad controller input, even to the point a game pad is preferred over a PC's keyboard and mouse.

The lasting legacy of the games, however, is not lost for those wishing to be active whilst re-living, or improving, their countries gold medal count. Gamercize is compatible with every event! The advantages of using Gamercize with London 2012 are the space needed is no more than sitting or standing and the control of the game is not degraded. Exercise to play is all we ask!

Gamercize has a number of options for PC, Xbox 360 and PlayStation 3 with our range of mini and full sized exercise machines. Check out http://www.gamercize.net to find out more. Gamercize helps Olympic exergamers to Reach the Next Level!




Wednesday, August 8

Exergaming: Preaching to the Converted

Reaching the "Hard to Reach" through Social Media


Photo by ExergameLab http://exergamelab.org
The concepts of obesity, physical activity and health are globally recognized and linked. Ideas and questions are shared within social media without international boundaries and eagerly expanded or answers suggested. Video gaming is also a global concept, with worldwide release dates for premium games and global communities of online players. Stories around these topics tend to cause a social media "buzz".

Exergaming is an innovative bridge from video gaming to health, that has been demonstrated in almost every country, but exergaming is not intrinsically a social media buzz-category. Why is that? It could be the approach exergaming stories should be shared needs to be different to take into account the relative infancy of the proven exergaming concept.Over recent months I have seen the success and acceptance of exergaming in social media though what was once called "cross-posting".

Cross-posting is a term that was used in bulletin boards and news groups of the old Web 1.0 and involves repeating information in different areas. Given the amount of social media available to be consumed via Facebook, Twitter, LinkedIn and other sources, this practice is useful today in order to reach the intended audience. In fact I intend to "cross-post" this blog post! When a story is posted there is the opportunity for readers to interact for example by "liking" or "retweeting" - a comparative measure for cross posts..

Judging the reaction by the number of "likes and comments" on exergaming cross-posts this year it is apparent that only "preaching to the converted" is working! There are very few reactions to exergaming stories in PE and physical activity forums, but plenty in exergaming circles. The most effective social circle for reaching audience is clearly The Exergame Network. The only other notable forum for exergaming is Games for Health. Both The Exergame Network (TEN) and the Games for Health organization, with its US and European factions and related Games for Health Journal, are global organizations.

There are two conclusions that can be drawn from my recent observations. Firstly, there are simply not enough knowledgeable or passionate individuals in the field of exergaming (at the moment) to sustain a buzz in anything less than a global forum. National and regional scope simply does not reach the tipping point to build momentum. I have seen individuals go it alone, and the only outcome being they fall out of the flock of exergamers!

Lastly I am concluding that approaching exergaming like it has the social kudos of gaming or fitness is the wrong approach. For exergaming "Preaching to the Converted" is all that really works. How should the approach change then? Increase those that are converted! Invite PE and physical activity advocates into The Exergame Network and Games for Health spaces, so they can consume exergaming stories, ask questions and make suggestions is a positive collaboration instead of a skeptical minority.




Sunday, July 15

Gamercize Supports New OUYA Console

Gamercize is planning to support the innovative Android based console OUYA by providing compatible exergaming accessories from its existing range.


The current range of supported platforms for Gamercize includes Xbox 360, PlayStation 3 and PC is planned to be extended in 2013 to support OUYA. 

Gamercize enables gaming through the player exercising, pausing the gameplay if the user stops moving. This principle of Gamercize is unique in exergaming as the game is the focus with exercise playing an enabling rather than integrated role.

This patented concept allows Gamercize to support all traditional video games, without modification, to provide an immersive and sustainable exercise experience. The Gamercize focus towards a wide variety of games with traditional control methods is compatible with the stated approach of the OUYA concept.

“Recent studies into exergaming show that fitness focused games are not working; researchers and developers are failing to identify that without a quality gaming experience an exergaming is just exercise. Gamercize relies on the immersion of gaming to take a players focus off the exercise effort and this interaction has been proved time and again during the research. Our approach makes improving fitness via stealth far more viable.

Gamercize is successful because we are gamers and we understand gaming as much as the need to be healthy. The focus of OUYA towards traditional controllers, big screen immersion and variety of games for all players aligns with Gamercize. I’m excited to see the possible addition of OUYA to our supported platforms. It’s a Perfect Fit.” said Gamercize CEO, Richard Coshott.

The Gamercize product range has been in production since 2006. Exercise machines in the Gamercize range start with the GZ Power Stepper to the GZ Family Fit combined recumbent cycle and rower giving players unparalleled choice in exercise. Gamercize can be purchased for Xbox 360, PlayStation 3 and PC today at http://www.gamercizeshop.com.




Saturday, June 16

Sponsor my Skydive to Support Exergaming Students!


I normally have the left seat when aviation is concerned and it's never occurred to me to land independently of the aircraft I took to the skies with. In all honesty I'm really not that good with heights at all! A skydive represents a significant challenge to me, so it's appropriate that I do this daunting task to support exergame research's equally duanting challenges.

Exergaming research is disparate and unstructured in it's approach and inconsistent with it's results. This leads to a great deal of confusion in the media and public view as to what exergaming can and can not achieve with respect to health. Exergaming is a serious game floundering in the playground of research politics. No more obvious is this than the biggest research projects, that while guaranteeing the principle researchers tier one journal publications, leaving the exergaming genre abused in it's wake. Read more about that sorry state of affairs here.

The Exergame Network (TEN) has been long aware that the limitations of exergaming are public knowledge, dissemination, application and study design rather than failings in the equipment and the excellent individuals who deliver the experience to the users. To that end TEN has collaborated to give the top questions, and therefore evidence, required to understand exergaming. From it's wiki site here they are:


We need studies to show positive results in the following studies; 
1. Energy Expenditure (absolute or comparative) - DONE
2. Adherence of Exergaming - DONE
3. Positive Behaviour Effects
4. Gateway Effect
5. Comparative Enjoyment of PA
6. Health Benefits of Exergaming
7. Family health benefits of Exergaming
8. Cognitive benefits of exergaming
9. Improved social confidence from Exergaming


The first two of these questions have been answered sucessfuly by Konami's DDR and Gamercize's GZ Pro-Sport respectively. In answering these questions the original study design also becomes valuable - as a blueprint for others to follow in the implementation of exergaming. The irony is that exergamers in the field already know what works and what doesn't, so why don't researchers answer their research questions using study designs informed by the experts?

TEN thinks this is a poor state of affairs, so is launching an initiative to get the right designs into the journals. The reason I am facing the challenge of falling out of a plane on my own (note that I'm not jumping tandem but solo) is to give TEN a chance to gain some sponsorship to fund students into exergame research.

TEN will ask for study designs to be submitted for consideration and the best of these will be decided by a panel of experts for funding and support. As indicated above TEN thinks there is more to funding a study than most other foundations - TEN wants the right questions, right design and right approach, so the award to successful candidates will not only be money. TEN is providing the following;

1. Cash for research assistants / buy out from class
2. Exergaming equipment donation
3. Dissemination opportunities
4. Publication opportunities
5. Academic Support and Exergaming Expertise


The way to support this cause is to donate via fundraise.com at https://www.fundraise.com/the-exergame-network/active-gamer - You can also support the initiative by sharing this post, the fund raising page and joining TEN on Facebook, Twitter, LinkedIn and attending Skype calls. Do it now.




Monday, June 11

Is Enhanced Physical Activity Possible Using Active Videogames? - Open Response by Gamercize CEO

Making Exergaming A Success?

Gamercize has always performed impeccably in well designed research studies, delivering the validation of sensible, and considered, research questions. (see http://gamercize.blogspot.com/p/active-gaming-research-projects.html for study designs and results)


Applications of Gamercize in these studies have varied from desk exercise to school activities and at all times provided the correct level of engagement for the user to achieve beneficial physiological responses.


Gamercize does not fail because of the core principles of making exercise a secondary activity (automatic response) to the on-screen enjoyment, and allowing the user to engage in the electronic content that they prefer.


Best games and realistic exercise; is there any better formula for an exergame design? According to a recent Clinical Brief in the excellent Games for Health Journal, some researchers are well behind in the learning curve towards this understanding.


The brief is referencing a study reported on earlier this year in the journal Pediatrics, with the lead researcher, Tom Baranowski, defending the original study for it's poor reception by the media. Originally, according the NHS in the UK, the summary of the study by Dr Baranowski was “there is no reason to believe that simply acquiring an active video game under naturalistic circumstances provides a public health benefit to children”. This was a pretty bold statement to be based on just one study - even despite it's size and cost. It is also a statement that is incorrect with respect to Gamercize active video games.


In defense of the controversy stirred up by the study and it's subsequent media reporting the recent Brief diverges from rational perspective and common sense further, claiming "Children early in the diffusion curve might have used the games more actively"which translated basically means, had the study been conducted when Wii first came out it would have favorably changed the outcome. The suggestion for rectifying this (of many) faults of the study claims that Kinect for Xbox 360 would have been a resolution.


The most basic and fundamental failure of this research, the attempt to recover via the Brief and of the researcher is that; A CONSOLE IS NOT A GAME! A new game is all that is required to sustain interest. Clearly the more engaging and appropriate for the user the game is in the first place, the longer the period of time before interest wanes. 


The game titles used had not been chosen by the participants in the original study and were weak gameplay fitness games (excusing DDR of course!). There is not one person familiar with video games that would have expected the outcome to be anything but a failure as a result.


Gamercize, of course, does not suffer from the weak fitness title sustainability problem (see the list of exergaming studies earlier in this post that references this) as Gamercize uses the game the user wants to play! Would this have been a more considered exergame to put under test? I think so. It is a pity the genre of exergaming took such a high level kick in the teeth by the media reports, slowing our progress towards the very health benefits this study sought to prove.


To summarize, the basic lack of understanding into the interaction between video games and the target population is outstanding. There is no systematic or methodological failure in the study outside of this. The foundation of sheer ignorance of video gaming was not understood by media and hence why the media reporting was so outspoken and prolific. 


My conclusion for any researcher looking to expand their portfolio with exergaming studies is (and I would welcome Tom's open reply in comment);


"If you don't understand video games you will never be able to design a successful study using exergaming. Certainly don't undertake any exergaming study until you have taken advice from an expert - any twelve year old will do."




Wednesday, June 6

158 New Exergames Announced at E3 for 2012

E3 Has long been the focus of the gaming and tech worlds, but  exergaming is stealing the stage in 2012. No fewer than 158 new exergame titles have been announced. There is something for every person, age and preference this year with titles from Epic Mickey : The Power of Two through Lego Lord of the Rings to Gears of War Judgement and Forza Horizon.

Here's the top ten exergame picks from E3 so far according to GameSpot:


Metal Gear Rising: Revengeance (PC,Xbox 360,PlayStation 3)
Grand Theft Auto V (PlayStation 3,Xbox 360)
The Secret World (PC)
Hitman: Absolution (PlayStation 3,Xbox 360,PC)
Halo 4 (Xbox 360)
Assassin's Creed III (PC,PlayStation 3,Xbox 360)
Far Cry 3 (PlayStation 3,Xbox 360,PC)
Tomb Raider (PlayStation 3,Xbox 360)
The Last Guardian (PlayStation 3)
Resident Evil 6 (PC,Xbox 360,PlayStation 3)


The platforms of Xbox 360, PlayStation 3 and PC are all supported by Gamercize, the gamers choice of exergame with genuine fitness machines enabling gameplay of the best the video game industry has to offer.



The full list of games is below, there is something for everyone representing an estimated 21 million sales and hundreds of hours healthy game play for every gamer via Gamercize!


007 Legends (PlayStation 3,Xbox 360)
Agni's Philosophy (Xbox 360,PlayStation 3)
American Mensa Academy (PlayStation 3,Xbox 360,PC)
Arctic Combat (PC)
Arma II (Xbox 360)
Arma III (PC)
Ascend: New Gods (Xbox 360)
Assassin's Creed III (PC,PlayStation 3,Xbox 360)
Avatar Motocross Madness (Xbox 360)
Battlefield 3: Armored Kill (PlayStation 3,Xbox 360,PC)
Battlefield 3: End Game (PlayStation 3,Xbox 360,PC)
Bellator: MMA Onslaught (Xbox 360,PlayStation 3)
Ben 10: Omniverse (Xbox 360,PlayStation 3,PC)
Beyond: Two Souls (PlayStation 3)
Borderlands 2 (PlayStation 3,PC,Xbox 360)
Brick-Force (PC)
Bullet Run (PC)
Call of Duty: Black Ops II (PlayStation 3,PC,Xbox 360)
Carrier Command: Gaea Mission (Xbox 360,PC)
CastleStorm (Xbox 360,PlayStation 3,PC)
Castlevania: Lords of Shadow 2 (Xbox 360,PlayStation 3)
Continent of the Ninth Seal (PC)
Core Blaze (PC)
Counter-Strike: Global Offensive (PlayStation 3,Xbox 360,PC)
Crysis 3 (PlayStation 3,Xbox 360,PC)
Dark Souls: Prepare to Die Edition (PC)
Darksiders II (PlayStation 3,PC,Xbox 360)
DC Universe Online: The Last Laugh (PlayStation 3,PC)
Dead or Alive 5 (PlayStation 3,Xbox 360)
Dead Space 3 (PC,PlayStation 3,Xbox 360)
Deadlight (Xbox 360)
Defiance (PlayStation 3,Xbox 360,PC)
Demonicon (PC)
Deponia (PC)
DiRT Showdown (PlayStation 3,Xbox 360)
Dishonored (PlayStation 3,Xbox 360,PC)
Divinity: Original Sin (PC)
DMC (Xbox 360,PlayStation 3)
Dogfight 1942 (PlayStation 3,Xbox 360,PC)
Doom 3 BFG Edition (PlayStation 3,Xbox 360,PC)
Dungeonland (PC)
Dungeons & Dragons: Neverwinter (PC)
DUST 514 (PlayStation 3)
Dust: An Elysian Tail (Xbox 360)
Dyad (PlayStation 3)
Dynasty Warriors 7 - Empires (PlayStation 3)
End of Nations (PC)
Epic Mickey 2: The Power of Two (Xbox 360,PlayStation 3)
Ether Vapor Remaster (PC)
F1 2012 (PlayStation 3,Xbox 360,PC)
Fable: The Journey (Xbox 360)
Far Cry 3 (PlayStation 3,Xbox 360,PC)
FIFA Soccer 13 (PC,PlayStation 3,Xbox 360)
Final Fantasy XIV Online (PlayStation 3)
Firefall (PC)
Fist of the North Star 2 (Xbox 360,PlayStation 3)
Foosball 2012 (PlayStation 3)
Forza Horizon (Xbox 360)
Fray (PC)
Gears of War Judgment (Xbox 360)
God of War: Ascension (PlayStation 3)
Grand Theft Auto V (PlayStation 3,Xbox 360)
Grimlands (PC)
Guardians of Middle-Earth (PlayStation 3,Xbox 360)
Halo 4 (Xbox 360)
Happy Wars (Xbox 360)
Hitman: Absolution (PlayStation 3,Xbox 360,PC)
Hybrid (Xbox 360)
Injustice: Gods Among Us (Xbox 360,PlayStation 3)
Jet Set Radio (PC,PlayStation 3,Xbox 360)
Joe Danger: The Movie (Xbox 360)
Kartuga (PC)
LEGO Batman 2: DC Super Heroes (PC,PlayStation 3,Xbox 360)
LEGO The Lord of the Rings (PC,PlayStation 3,Xbox 360)
LittleBigPlanet Karting (PlayStation 3)
LocoCycle (Xbox 360)
Lollipop Chainsaw (Xbox 360,PlayStation 3)
Lost Planet 3 (PlayStation 3,Xbox 360,PC)
Madden NFL 13 (PlayStation 3,Xbox 360)
Mark of the Ninja (Xbox 360)
Marvel Avengers: Battle for Earth (Xbox 360)
Matter (Xbox 360)
Medal of Honor: Warfighter (PlayStation 3,Xbox 360,PC)
Metal Gear Rising: Revengeance (PC,Xbox 360,PlayStation 3)
Metro: Last Light (PlayStation 3,Xbox 360,PC)
Miner Wars 2081 (Xbox 360,PC)
Mistborn: Birthright (Xbox 360,PC,PlayStation 3)
Mugen Souls (PlayStation 3)
Narco Terror (Xbox 360,PC,PlayStation 3)
NBA 2K13 (Xbox 360)
NBA Baller Beats (Xbox 360)
NBA Live 13 (PlayStation 3,Xbox 360)
NCAA Football 13 (PlayStation 3,Xbox 360)
Need for Speed Most Wanted (Criterion) (PC,PlayStation 3,Xbox 360)
NHL 13 (PlayStation 3,Xbox 360)
Ni no Kuni: Wrath of the White Witch (PlayStation 3)
Of Orcs and Men (Xbox 360,PlayStation 3,PC)
One Piece: Pirate Warriors (PlayStation 3)
Otherland (PC)
Painkiller: Hell & Damnation (PC)
Papo & Yo (PlayStation 3)
Persona 4 Arena (Xbox 360,PlayStation 3)
Pid (PC)
PlanetSide 2 (PC)
PlayStation All-Stars Battle Royale (PlayStation 3)
Pro Evolution Soccer 2013 (Xbox 360,PlayStation 3,PC)
Quantum Conundrum (Xbox 360,PlayStation 3,PC)
RaiderZ (PC)
Ratchet & Clank: QForce (PlayStation 3)
Resident Evil 6 (PC,Xbox 360,PlayStation 3)
Retro City Rampage (PlayStation 3,PC,Xbox 360)
Rift: Storm Legion (PC)
Rise of the Guardians (Xbox 360,PlayStation 3)
Risen 2: Dark Waters (PlayStation 3,Xbox 360)
Runes of Magic Chapter V: Fires of Shadowforge (PC)
Sacrilegium (PC)
ShootMania Storm (PC)
SimCity (2013) (PC)
Skulls of the Shogun (Xbox 360)
Skylanders Giants (PC,Xbox 360,PlayStation 3)
Sleeping Dogs (PC,PlayStation 3,Xbox 360)
Sly Cooper: Thieves in Time (PlayStation 3)
Sound Shapes (PlayStation 3)
South Park: The Stick of Truth (PC,Xbox 360,PlayStation 3)
Spec Ops: The Line (PlayStation 3,PC,Xbox 360)
Sports Champions 2 (PlayStation 3)
Star Trek (2013) (PlayStation 3,PC,Xbox 360)
Star Wars: 1313 (PlayStation 3,PC,Xbox 360)
Tekken Tag Tournament 2 (Xbox 360,PlayStation 3)
The Amazing Spider-Man (PC,Xbox 360,PlayStation 3)
The Elder Scrolls Online (PC)
The Elder Scrolls V: Skyrim - Dawnguard (Xbox 360)
The Last Guardian (PlayStation 3)
The Last of Us (PlayStation 3)
The Lord of the Rings Online: Riders of Rohan (PC)
The Secret World (PC)
The Showdown Effect (PC)
The Testament of Sherlock Holmes (Xbox 360,PC,PlayStation 3)
The Unfinished Swan (PlayStation 3)
Tokyo Jungle (PlayStation 3)
Tom Clancy's Splinter Cell: Blacklist (PlayStation 3,PC,Xbox 360)
Tomb Raider (2013) (PC)
Tomb Raider (PlayStation 3,Xbox 360)
Tony Hawk's Pro Skater HD (Xbox 360)
Transformers: Fall of Cybertron (PC,PlayStation 3,Xbox 360)
War of the Roses (PC)
Warface (PC)
Warhammer Online: Wrath of Heroes (PC)
Watch Dogs (PC,PlayStation 3,Xbox 360)
Wizardry Online (PC)
Wonderbook: Book of Spells (PlayStation 3)
World of Battleships (PC)
World of Warplanes (PC)
Wreckateer (Xbox 360)
XCOM: Enemy Unknown (PlayStation 3,Xbox 360,PC)
Young Justice: Legacy (Xbox 360,PlayStation 3)
Zeno Clash II (Xbox 360,PlayStation 3,PC)
Zone of the Enders HD Collection (Xbox 360,PlayStation 3)